While playing, you alternate between controlling three different mercenaries on a team as they try to recover a kidnapped individual. The controls are, to put it mildly, a fucking abysmal pile of horse shit. For starters, the X button is fire. Yes that’s right, the X button; the button that has been ingrained in you as the action button. In third person shooting games there is traditionally an aiming mode that might make X switch to being the fire button for that moment but here it’s just fire plain and simple. So every time you go up to an object you want to investigate, you’re going to end up shooting at it instead. The real action button is triangle which I don’t think I’ve ever seen before. The square and circle buttons are, get this, your inventory. Yeah… Circle goes forward through your items. Square goes back. What the hell were they thinking? Those four buttons are supposed to be reserved for functions that are important/often used as in actual gameplay and they dedicated half of them to inventory? Lets see, what are we going to need to do a lot of quickly in the heat of battle? Dodging and running? No. Sifting through the various keys that you picked up. That’s going to be the most useful. The shoulder buttons are running, dodging, turning 180 degrees and sneaking. Which ones are which doesn’t matter because you’ll never remember anyway. That’s how intuitive the controls are. You have to actually mentally recall which button did what or just try them until you find it instead of just playing the game.
The controls for movement should be simple and self explanatory but they actually suck too. I don’t know why Sony didn't put analogue sticks on their Playstation controlers until three years after launch. So it’s the new 3D era of games. How do we move in them? Oh I know! A D-pad! That way the player has to zig-zag their character around retardedly and even the simple act of walking through a door takes countless minute adjustments to accomplish. Complain all you want about the fugly three-handed N64 controller but at least Nintendo knew it was time to use sticks. The game actually has support for the analogue stick controller but when you use it... I don't know but somehow the control becomes even worse which is just divide-by-zero mindblowing.
Luckily I'm playing on an emulator so I have free reign of the control assignment. I remapped EVERY SINGLE BUTTON save for the sneak button and the movement controls. And the only reason I didn't change the movement controls is because there's no other option than to have them shitty. Immediately after doing the game designers' job for them, the game is suddenly a significant degree better. That's not to say it doesn't suck in many other ways.
Going back to the so important inventory with two buttons dedicated to it, you have to scroll through it one item at a time in real time. This it really great for when you run out of bullets in the middle of a firefight and need to switch to a different gun with more ammo. You just have to stand there like a dumbass, taking hits until you either find something useable or die. I guess you could roll around if you’re good as multitasking but that presents its own problems.


Yeah, this is about what that looks like to me.

Not so good for dual-wielding. I was also mystified as to how he even reloaded his guns. I didn’t know at the time that there was a different boss depending on who you chose. The guy’s boss is actually a lot easier. Hana’s boss however is a combat nightmare. The only way you can hurt him is by burning paper money that randomly appears. (I have no idea.) As I’ve already explained, having to use the inventory in battle is like trying to trim your toenails by kicking a big rock repeatedly. So basically survive long enough to grab the money, maneuver yourself into the always tiny interaction zone next to a torch, quickly find the money in your inventory while being raped and select it before the inventory disappears. Even after I could accomplish all of that, it would most of the time fail for reasons I’ll never understand. The only thing I could conjecture is that it was because I got hit right before using it but it’s not like I have any control over that!