Tuesday, January 17, 2012

Domino Rally

Before video games began pissing me off I had another source of high frustration. Back in the 90's from about 3rd to 5th grade I was inexplicably obsessed with Domino Rally sets. They were second only to Legos… and maybe K’nex. I used to go to Toys 'R' Us and ogle the giant wall of games where the Domino Rallies sat. The full sized sets went for something like $30.00 I think and being a small child with almost no cash flow meant that getting one was like blowing four paychecks at once. I always had to get the small sets which consisted of maybe 20 dominoes and a single gimmick. So I'd end up with my original full size set and a handful of other smaller sets representing their larger counterparts which I could only fantasize about.

Most people know that dominoes is a real game outside of standing them up so they can fall over but most people don't know how to actually play it. This is because the game is eclipsed by the amount of fun you can derive from setting off a chain reaction with its game pieces. When you hear the word dominoes, you don't think of the game, you think of shit falling over. In fact, now that I think about it, dominoes is kind of like the game Mouse Trap.

Do you know how to play Mouse Trap? The correct answer is who gives a shit? Just set off the damn mouse trap. Nobody knows how to play Mouse Trap and if they do they never WANT to play it. Everyone just wants to see a Rube Goldberg contraption in action.

You know what's really weird when you think about it? The "dominoes" in the Domino Rally sets aren't really even dominoes. They can't be used to play dominoes. They're a single solid color, smaller and with a hollowed out void on one side to be as cheaply manufacturable as possible. They're like the most abstracted and stripped down representation of a domino and their only function is to fall over. The only thing you could subtract from them and still retain that function would be their surfaces, just leaving a wire box frame.

Looks like fun! So the name "Domino Rally" is kind of a misnomer. They should be called "Plastic Bar Rally"

The thing that makes these sets more appealing than regular dominoes is the "stunts." Each set has some kind of overall theme and a few domino-activated devices or gimmicks that do something besides fall over. A rocket that blasts off or some ball on a track.

Man, look at that! Skeletons and ghosts and everything fucking glows in the dark! Show me someone who thinks this isn’t awesome and I’ll show you a liar
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Most sets had these track segments of attached dominoes which I liked because you could just flip them over and they were set up. But over time and general abuse from a kid, the little fragile nubs would snap off of the dominoes, causing them to fall out of their holders. Then you'd have a line of dominoes with a gap making the whole row useless. I remember setting up broken track segments and then carefully placing regular dominoes in each of the gaps so they'd work, or putting in a domino that still had one nub left so it still more or less worked until it fell out again. Looking back on it, when it comes to that point, just set up the fucking dominoes by hand. But I guess there was still a finite supply of dominoes and you needed to make them stretch for maximum enjoyment.

They came out with an accessory called the Domino Dealer which was this little battery-operated car with a big domino hopper on the top. You switch it on and watch it slowly crawl across the floor, setting up a line of dominoes behind as it went. God, I wanted one of those! Then a thought occurred to me. I had no idea how in the hell you're actually supposed to apply this to setting up a Rally set. It'll put up a perfect line of dominoes. That's great. What happens when I need a curve or a squiggly line or dominoes going up stairs like oh roughly 75% of the time? And the times that you do use straight lines on flat ground, the line is going to be like a foot long or less. It's just a short transition to the next thing. I guess if you really really wanted to, you could set up the dominoes until you get to a straight part and then go get the Dealer so it can lay down 5 to 7 dominoes but that's like calling in the army to take out your trash. Or I guess if you just love watching really long straight lines of dominoes collapse then by all means, Deal it up.

Well they also came out with a more advanced version called the Pathmaker that had a few preset patterns it could do but it’s still going to be hard integrating the gimmicks.

This was the one big set that I had. I can't recall exactly where or when I got it but I'm certain I didn't buy it. I can't really remember a time where everything worked correctly and wasn't broken as fuck which either means I got it second hand or I was just a lot rougher on it than I remember. The helicopter blades didn’t spin because whatever mechanism didn‘t work. The thing that branches into five different directions only had some of it’s triggers working so it could maybe do three directions. I think the rocket’s fins went missing so all I had was the Styrofoam torpedo body with a skewed orange sticker on it. I also accidentally swallowed the metal ball used to launch it. (Yes, I know I was old enough to know better. Shut the fuck up.)

The orange domino muncher thingy goes down the escalator. It looks like an escalator attached to an elevator with a slide in between. How many or whether at all dominoes are set up on the escalator is pretty irrelevant since the ultimate result is akin to setting up a line of dominoes on a table and then swiping it off onto the floor with a backhand.
It really sucked when a gimmick would break because without the weird devices, what do you have? A bunch of plastic bars and a tiny staircase. I conjoined whatever was left of this set with the small sets that I occasionally got to make big rallies. These big rallies that I envisioned usually never came to fruition because I was a stupid clumsy child. I’d spend 20 minutes setting up fucking dominoes and then accidentally knock them all over. Then I’d do it again and again. I started making fail-safes where I’d intentionally leave out a domino every so often to stop the reaction short if accidentally triggered. The only problem with this is that it’s a lot harder to safely insert a domino into a gap than it is place one at the end of a procession. Sometimes I found myself fucking things up while trying to remove the fail-safes.

Once getting everything set up to my liking and flicking the origin domino, some defect or contingency preventing a complete reaction would materialize midway through the rally. Now what? Do I reset and try again or do I pretend it didn’t happen and “help” it continue on, thereby greatly tarnishing the greatness of the overall experience? On the ultra rare occurrence that everything DIDN’T turn to shit, what transpired could only be described as 8 seconds of euphoric glory. Eight seconds… Son of a bitch... I’d spend four super frustrating hours trying to set up rows of plastic bars on the floor just for eight seconds of entertainment. Why did I enjoy this?
And you know what I just noticed? THIS…

“Non-stop action!” And it's on every box. If there was ever an appropriate time to use this phrase, this isn’t it. There’s action but it’s literally over in seconds. The action clearly stops. Though if you watch this awesome commercial you’d think otherwise. Jeez, listen to that music. It’s like I’m playing F-Zero on the Super Nintendo. How many sets do you think that is? Like six? As a kid it would take me a week to set that up. Then I'd trip and fall on it.

Monday, January 2, 2012

Dead Rising 2

This is obviously the sequel to Dead Rising, a game which I’ve seen some of but never played and ultimately assume it’s the exact same premise with slight differences. It’s reasonable to expect a sandbox game where you’re trapped in a massive shopping complex of some sort with thousands of zombies and props/weapons/loot, similar to Dawn of the Dead.


Once the zombie disaster happened and I started the game from the safe house, I was a little disappointed that the game apparently wasn’t about having fun. Your first quest is to find Zombrex medication to give to your daughter at the safe house so that she doesn’t become a zombie. (I get bit by zombies all the time and it doesn’t bother me.) Unfortunately she needs it every day at a specific time. So that has a time limit. The stuff isn’t easy to come by either. It’s stupid because you have to come back and give it to her within a narrow time frame when you could just give the Zombrex to the adult you left her with and have HER deal with it in a much more realistic and reliable fashion.

There are survivors scattered around everywhere which you can escort back to the safe house for experience points, Zombrex, money or combo cards which let you make special homebrew weapons. The survivors only appear in certain places at certain times so all of those have time limits too. Most of the time you just walk up to them and talk to them a little and they’ll follow you but some of them want you to do really stupid shit. One guy needs Zombrex. Some need you to pay them money to get them to move. The worst is the three people that you have to beat at poker. I’m not that great at poker to begin with and what I’m used to is five card hands. I had to learn how to do this two card thing like they do in tournaments and what made it worse is that once again, my old TV doesn’t let me read .001 font so half the time I can’t even tell what the cards are. It makes it virtually impossible to build any kind of hand except pairs of things. I lucked out when I went all in on the second hand and surprisingly so did two of my opponents who lost and were out. Having the overwhelming majority of cash, I then widdled away at the third person until they were gone, just like in Monopoly.

Also there are psychopaths mixed in which are like boss fights only they’re all overpowered and you can’t beat them. No really, you can’t. When you first start out the game, you’re weak as hell and can barely make it from point A to point B intact much less have a chance at beating some asshole with chainsaws strapped to a motorbike. You have to just avoid every psychopath for the first half of the game. I was able to beat ONE early on; the guy with the tiger but that was only because he’s relatively weak and I sat safely behind a counter, drinking beer and throwing computer cases at him while he got mobbed by zombies. I also left without dealing with the tiger. Seriously, FUCK that tiger.

Hard to kill aside, the psychopaths are actually pretty entertaining. It’s like each one tops the previous one being creepier/more insane. You’re always thinking it can’t get any crazier than that guy and you’re constantly being proved wrong.

The craziest one in my opinion is Bibi the washed up diva that has strapped her stage crew and manager to bombs, threatening to blow them all up unless you help her put on a show for her adoring fans which are all zombies.

The creepiest one without question is Slappy. I like how his mouth looks like it was stapled up at both ends like he’s being forced to smile forever.

Then of course there are the main plot missions which you have to show up for at certain places at certain times and all of those have time limits too. There’s also the overall countdown to when the military comes in three days.

So basically first thing I’m bombarded with needing to juggle keeping my daughter alive, saving survivors/killing psychopaths and following the plot. Escort missions and time limits for EVERYTHING? That’s horrible. That sounds like the worst game ever. When the hell do I get to have fun? How do I make time to try on random clothes, make combo weapons or explore? Well there are brief lulls that occur sometimes where you can go to a couple of stores and screw off for a few minutes but that’s really it. Theoretically you could ignore everything that you’re obligated to do and just have fun running around smashing and throwing things. The only problem with that is that goofing around means you’re going to stay weak for a long time. At a low level, your attacks do less damage, you have less health, you run slower, you have less physical attacks and you can’t carry as many items. That really sucks. And of course, the best and most reliable way to level up just so happens to be saving survivors.

There are some things that don’t unlock unless you kill specific psychopaths like all gaming machines in the Yucatan Casino and more importantly the dirt bike and bike shop in the strip. The same can be said for certain areas of the map if you don’t follow the plot missions like the cashier places in the casinos and the underground tunnels.

As for leaving your daughter high and dry…

Sure, you can do that if you’re some kind of puppy-kicking, Satan-worshiping Nazi.

Essentially all this means is that in order to have fun, you have to do all this other annoying shit first. It’s like going to Disneyland and being forced to ride the monorail around and around all day. You just go from destination to destination, periodically looking out the window and thinking wow, that place sure looks fun. I wish I could be having fun right about now.

And it’s true, at least for me it was on the first play-through. I did nothing but missions the whole time. Everything else was just an irrelevant blur only to be experienced in passing on the way to the next mission. I didn’t gamble. I didn’t search for objects to make weapons, I didn’t take interesting detours. I barely even stopped to use save points. It was sad. It wasn’t until I restarted the story, which retains your personal progress like level and combo cards unlocked, that I actually loosened up a little. It was incredible all the stuff I never noticed because I was so distracted.

Even with your character at a high level, there is still a point in the game where wandering around aimlessly becomes too annoying to deal with and that point is when the gas zombies show up. Unless you’re driving a vehicle or using the zombie repelant drink, walking around is just too much of a pain in the ass now. The zombies have evolved from nice slow, meandering George A. Romero zombies into sprinting, tackling 28 Days Later zombies. They’re all over you all the time and you just can’t hang around anymore. Even the slow zombies made some things impossible like trying to play video poker or talk to survivors. In both cases you’re trying to do something while zombies are constantly fucking with you. You try to beat them away and just end up hurting the survivor or breaking the poker machine.

You know what else is shitty? Guns don’t do anything. They kill zombies okay but any time you’re fighting a live human, you might as well be throwing rocks at them. But fortunately the same goes for enemies shooting at you. You can quite literally defeat six guys with full auto rifles just using a fire axe, easily. Really the only gun worth a damn besides Blitzkrieg which doesn’t count since it’s several guns is the Super BFG combo weapon which can clear about an 8x15 column of zombies in a single blast. But the gun you have to modify to make it can only be acquired around the end of the game and the only way you can get there is to follow the plot the whole way. So for the last 15 minutes, live it up with your giant fantastically overpowered weapon before restarting the game with an empty inventory. What a crock of shit. They ALWAYS steal the fun.

That said, at least you retain vehicle keys that you buy because it would be terrible to finally buy the SUV key for $2M, (which is highway robbery if you’re not buying a Bentley,) just to have it for one round. Strangely the best part of the game was probably driving vehicles over hordes of zombies. I never get tired of it. You’re impervious to everything too, the asshole snipers, the asshole gas zombies and the asshole with a chainsaw motorbike. Nothing can touch you.

Seeing hundreds of zombies flying over the hood of my Hummer and messages flash on screen like “Special Kill Count Bonus,” I had to laugh because it looks exactly like every inaccurate depiction of violent video games you’ve ever seen in movies and daytime TV. All it needs is innocent pedestrians instead of zombies and maybe an evil sounding Mortal Kombat announcer to read out your score.