I bought this game new on clearance which is how I get most of my PS4 titles. No Man’s Sky is a futuristic planetary exploration and survival crafting game. I’m not really big on survival when the word ‘horror’ doesn’t come after it but the exploration sounded novel and intriguing. This game is notorious for having a LOT of problems on launch and let me tell you… breaking news: this game has a lot of problems.
I started the game with no updates which was stupid of me. Without pretext you spawn marooned on a random planet in a random star system with your busted starship. There’s no explanation or suggestion on what to do. You’re just there. Figure it out, dipshit. Not having a real objective or half a clue in the game is equal parts mystique and shitty design. You’re in an enormous galaxy with countless star systems containing like 3-7 randomly generated planets and moons each that you can “discover.” Planets you find you can rename and upload on the internet and then when other people find them I guess it has your name and credits you for discovering it. On any given “undiscovered” planet you can find trading ports, abandoned and occupied facilities and downed spacecraft. There’s about as much air traffic in the sky as there is outside a medium sized airport. If it’s an airless or uninhabitable planet there will be robot sentinels because sentinels are EVERYWHERE, no exceptions. In space you might find a parked fleet of frigates and container ships orbiting and beyond that is the star system’s space station which every system has. You might be the first user to see this particular planet but in the game world you sure as shit didn’t DISCOVER it. It’s like if you flew to Montana and then put a flag in the ground reading ‘Commonwealth of Dickbutt’ because there were less than five people in sight.
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After you fix your ship you have three different components on your ship that need to be fueled for complete starship travel. Your takeoff boosters allow you to takeoff without a landing pad. Once you fly up into space you can engage your pulse engines allowing you to cruise the system at a moderate speed. Sometimes it will take you a couple of minutes to get to a far away planet. These engines run on trintium which you can get from mining asteroids which are EVERYWHERE unlike actual space. Eventually you can install an FTL warp drive in your ship which allows you to travel to other star systems but only certain systems, (usually just one) within range so you have to treat the galaxy like an enormous checkerboard which is stupid. I should be able to travel wherever the hell I want however I want.
The planets have a list of attribute variables which I guess are configured randomly to create all these planets. There’s atmosphere or none. There’s the size which actually affects the gravity, (how high you can jump with the jetpack,) which impressed me. There’s number of animal species and which species, extreme heat, cold, toxic or radioactive environments. Those all come with their own storms which quickly drain your suit’s environmental shielding. There’s of course the plants, minerals and earth formations. You reach a point where it becomes boring and you think you’ve seen it all and then you find your first mostly water planet or one with impossible floating islands or one with crazy half mile high hexagonal pillars sticking out of the ground. The game also has an in game debug mode that lets you set up perfect screenshots for whenever you see something really cool.
On planets there are rocks, plants, animals and precious metal deposits all of which you can mine for materials. Everything has a primary substance that it’s composed of that feeds into your inventory as you whittle down the object’s lifebar with your laser. Some items have a secondary substance that you only get a little bit of once you destroy the object. The game plays pretty fast and loose with elements and compounds. A lot of them are real, a lot of them aren’t. It almost doesn’t seem to matter or make sense a lot of times what stuff recharges or makes what. It just does. Some things will accept 2-3 different things as recharging fuel with varying degrees of efficiency. Carbon recharges your laser multitool. Whatever. Sodium charges your personal environmental shield. Oxygen recharges your life support. Frost crystals can make glass? But also platinum can make glass? Refining ferrite makes refined ferrite. Refined refined ferrite becomes magnetized ferrite. Refined magnetized ferrite becomes… just regular ferrite again but a lot less of it since much has been lost during the refinement process. You can craft antimatter? That’s kind of scary. Refining gold makes pyrite… great. So you can literally turn actual gold into fool’s gold which is doubly mystifying since they share no elemental makeup. Refining pyrite makes ferrite which I haven’t mentioned can be found anywhere and is near worthless. So if you want to make gold into playground gravel, this is how you do it.
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There are things called “journey milestones” where the game keeps track of how far you’ve walked, how many sentinels you’ve destroyed, aliens met etc. and it tells you every time you make the next increment. However I’m dubious of its ability to keep track of days spent on hostile worlds. I spent 80 hours playing this game and I only have a two star rating out of ten. The all animals discovered on planets function is just plain broken. I’ve purposefully scanned all animals on a couple of planets, got a little check mark message and it still shows me at zero.
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When I get a rare item I hoard it in storage as many as will fit in one slot and then I sell whatever surplus I get. Eventually I just end up with a ton of money that has no purpose other than to continue snowballing into a larger amount of money as I make bigger investments and expand my fleet and rare items and materials that 75% of the time have no reason to exist whatsoever. One of them might be used in some esoteric starship weapon upgrade you don’t care enough about to craft or it might be some item with a vague description that means nothing to you so you don’t even know what you do with it. I’ve had main missions where I’m supposed to craft a critical item and then it gives you the recipe which says to make it out of two other crafted items which you don’t have the recipes for and it doesn’t tell you where you can get them so you’re just up shit creek.
I saved a freighter from a pirate attack that was the size of a freaking star destroyer. The captain offered it to me which I would have loved to take because my freighter is the smallest they come and I’d been having inventory space issues for forever. I didn’t take the ship. After playing this jankey ass game for sixty hours I knew dollars to doughnuts they fucked this up and if I switched freighters I’d lose all modifications to my previous freighter which I guess is realistic but I’d also lose everything in my freighter inventory and containers. I looked it up on the internet and sure enough that’s exactly what would have happened.
There are three main alien races: Klingon, Slippy Toads and Daft Punk. They have three different languages which you can theoretically learn one word at a time via finding devices, shrines, knowledge stones or asking for help from native speakers. Each time you access one of these items you’ll learn one random word from one of the languages which means in dialog boxes the word will show up translated in English. This is a big fucking waste of time because you’ll never learn enough relevant words to slap together a coherent translation because when you learn a word it could be practically any word in the entire dictionary which includes words rarely or never used in the game like ‘phlegmatic’ or ‘corduroy’ or ‘disingenuous.’ Really? I ask you for help with the language and you teach me the word for disingenuous? Don’t you think the word for ‘food’ or ‘help’ or ‘the’ would have been more useful?
One of the worst problems this game has is not knowing where the hell you’re going. You can build portals in this game which makes traveling easier but the more portals you build and the more space stations you discover the harder it is to know where each of these gobbledygook names on the expanding list takes you. You can tell what is a base and what is a space station and where your missions are to a degree even though it will only be as specific as which star system and not which portal in that system is closest. If it’s a different interest like that one planet you found with the uranium or tons of gravitino balls growing everywhere or your base with the big refiner in it then you’d better rename the planets and bases after those things so you can remember or you’re going to be spending a lot of time watching the portal loading screen. (I mean watching it once is more than long enough.) And another thing, the game catalogs the names of these planets you discover and what star systems they’re in but it says nothing else about these planets which really sucks. If you need to mine a lot of a specific thing to make something, you can’t just look at your list of planets, see which one has what you’re looking for and then go there to get it. You just have to go into space and fly around scanning planets until you find one that works for you and in all likelihood the thing you need is only found in trace amounts there and will take forever to mine because if you’re having to go on an interplanetary voyage to get it it’s probably not common.
Now this is great. I booted up this game again over a month later just to take some more screenshots for this post. There has been at least one update since then. In the twenty minutes of play I noticed:
The inventory screen now gives you an extremely general explanation of what items can be used for, which is a step in the right direction.
I’ve never gone into my freighter and seen this weird bloom effect clipping through the hull. Is that part of the update?
I found a new type of quest and went to the HUD quest marker which was on the nearest planet. Then I found the marker was for this building which is cantilevered in the air off the top of a big hill. Not only that but I had significant trouble finding the door because the door is blocked by the ground so I can’t even get inside unless I use the terrain manipulator. Then once I do get inside there’s all this other terrain clipping through the structure. The game is like “Oh, good! You’re back! I have a surprise for you. Hold on. Wait for it… IT’S SHIT!”
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